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Feature widelines #2091
Feature widelines #2091
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Ignore, sent PR to wrong repo |
Interesting PR.
I assume that
If you have a fork repo where you are accumulating use of Metal's private API, it might be good to bring them into the main MoltenVK repo, with an appropriate compile guard macro, such as Enabling that build setting would almost certainly disqualify an app from distribution via the App Store, but for macOS games that are distributed directly, these features would be functional. And it would give us a basis for requesting Apple to open up some of those private API's. Are you interested in discussing this? |
Hey @billhollings, This is actually an accumulation of patches from @cdavis5e and eventually @js6i with their Geometry Shader fork, I'm hoping to bring better support to my Yuzu port for iOS (as well as my Citra port to the same platform) My plan wasn't to merge it into the main repository as it does use private API's as you mentioned and my apps won't be made available on the AppStore |
@jarrodnorwell @cdavis5e @js6i As I mention above, it might be helpful to be able to pull these into MoltenVK main, wrapped in a guard macro. Can we get access to these patches? And/or a list of private functionality that has been added? |
PR #2137 has added this functionality. |
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